![]() Press down on the big blue buttons to cycle between entities and spawn up to 10 each! The new layout greatly simplifies the size of the stage and instead, gives you brand new enemy/object spawners to customize any variety of enemy, buffs, chests and destructibles you want to mess around with and potentially break for playtesting benefits. Our previous debug design had 50+ enemies spawned in at once and was greatly oversized, causing some lag and performance issues. Kane will have new lessons on offer as we continue to update the game with new moves and features! Feel free to practice your combos on Gidgit, your personal sparring buddy who will respawn as many times as necessary until you're ready for the real thing! Our new training stage currently comes with 8 quick tasks for getting new players up to speed with the games core mechanics, buttons and abilities. Curious players are encouraged to check it out to learn the ropes! Use the enormous window of opportunity to practice your dodging! If only that flashy overselling actually made their attacks stronger!įeeling rusty? Take a left at the start of game and you'll find a new building you can interact with! This area is completely optional and will not impact your stage score as progression will reset once you return to the streets. Kobolds rely on other heavy hitters to do the real damage, but will happily take the credit. Getting hit by a kobolds punch is like being hit by a pillow that hasn't been fluffed. Kobolds haven't been juiced up like other monsters and instead need to rely on their natural talents to fight, in which they are severely lacking. Their true strength is their endearing spirit and people skills! Just kidding, they are total pushovers and serve as the beginner grunts of the game. Our growing variety of enemies lacked meek front-liners! These little guys don't pack much of a punch and are generally easy to get belly down. Next month you can anticipate the first of our merchant NPCs added to the game, a complete rework of our level modules and roughly 40 more minor bugs fixed! We should be ready to release Jade in a playable state by the end of June.We have been hauling ass this month to deliver new stages, characters and core features to the game! One thing we always wanted to do in BBS classic was to have a tutorial hosted by Kane, which we can now proudly say is ready to play! Damage numbers now have more size/movement variety.Health blocks now crumble before shattering.Crouching now greatly lowers your hurtbox.Player stats now effect speed/damage/health etc as intended.Cum added to Mimic x Male player sex scene.Jade/Baxter added to character select screen.Several particle effects had been updated with new versions.Added Gym entrance to daytime Streets level.Genitalia for NPCs (Kane, Vitki) now appear properly on NSFW mode.New Snoggler Enemy (Including animations and sex scene).Sped up transition animation between levels.All individual sprites have been moved to atlas sheets.Removed a large amount of unnecessary scripts and dependencies from the code.Fixed several hitboxes to be more consistent. ![]() Fixed Gidgit (Training Kobold) teleporting when hit.Fixed Huntress nipples being missing on certain attacks. ![]() ![]()
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